Wednesday, March 26, 2008
Force Feedback In Managed DirectX
I recently wrote my first article for Code Project. It's on a pretty niche programming topic, specifically controlling the actuators in game controllers via C#. This is something that should be a pretty basic topic, but a longstanding bug in some Microsoft libraries prevent their examples from working with many game pads. My article outlines the basics of how to do that sort of code, and shows how to work around their bug.