And I really shouldn't say we've all been working on it, as it's mostly been Cliff Harris, whose idea it was in the first place. The rest of us made our contributions, fiscally and otherwise, but Cliff did all the heavy lifting and he blogs here about why he created the site and what he hopes to eventually accomplish with it.
Quoth Cliff:
Now I know what you are thinking, “why haven’t I heard about it then?” isn’t it usual form for me to go on a publicity blitz? When am I going to punch Keith Vaz on live TV? The whole point of SMTG was to prove 2 basic concepts:I think the amount of success for the various indies in the first run of this probably varied, but it's early days yet. I also think that the amount of success for most of us with this made it close enough to cost-neutral (if not generating a return for some of us) that it's worth future investment and investigation. I don't share the anti-big-portals sentiments that some indies do, but that doesn't mean that an indie collective that is controlled by indies isn't attractive.
- You can get almost 20 indie game developers to co-operate, and actually pay money into a mutual project
- You can make advertising work for indie developers, it we club together. (this is why we tested it as an ad-driven site at first)
As an early experiment, Show Me The Games has been a success, I think. We -- that is to say, Cliff -- has in my mind proved out that the basic concept can work. And we had 20 indies buying into this without squabbling of any sort, which is another miracle. It's a really good group of folks with games on that list, so that's certainly part of it. Now all that remains to be seen is where we take it from here!
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