"Justin and Jason talk with Christopher Park, founder of Arcen Games and developer of a space-based RTS game called AI War: Fleet Command, about how he was able to release a sophisticated computer game in under seven months and create a formidable artificial intelligence in only a matter of weeks. The discussion also covers the marketing of an independent game, cooperative game play, multi-threading, optimizing .NET, LINQ, GPUs, SlimDX and the future of artificial intelligence."
Listen to this podcast on techZing!
No comments:
Post a Comment