tag:blogger.com,1999:blog-5439941893980599296.post5447042439868568530..comments2023-09-24T07:49:19.084-04:00Comments on Games By Design Has Moved!: A Valley Without Wind's Switch To Side View -- The Big PictureChristopher M. Parkhttp://www.blogger.com/profile/16719365007524426389noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-5439941893980599296.post-32658901847446541812011-06-23T00:14:05.257-04:002011-06-23T00:14:05.257-04:00Hey man,
Love to see you changing it up to somet...Hey man, <br /><br />Love to see you changing it up to something you're really excited about. Still stoked to see what you, and your team, will come up with.<br /><br />Keep it up!Tankor Smashnoreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-47025564545128042132011-06-21T17:22:46.061-04:002011-06-21T17:22:46.061-04:00Whoa, now that is a change. I'm not entirely s...Whoa, now that is a change. I'm not entirely sure I like the sideview (yet) from the gameplay point of view but it is definitely a step up from the top-down. I really didn't like how it looked with all those mixed up perspectives.Ixolitehttp://www.ixolite.infonoreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-15681140049702763672011-06-21T16:43:38.434-04:002011-06-21T16:43:38.434-04:00For the folks expecting something a lot more arcad...For the folks expecting something a lot more arcade-like -- be sure and read this: <a href="http://christophermpark.blogspot.com/2011/06/valley-without-wind-alpha-12-side-view.html" rel="nofollow">http://christophermpark.blogspot.com/2011/06/valley-without-wind-alpha-12-side-view.html</a>. It might not change your mind about anything, but its got a lot of information that will address your concerns, whether it assuages them or not.<br /><br />Main point being that we're not intending for this to be any less exploratory, the stealth elements aren't gone (you can still run away instead of fighting, the mechanics of that are simply different now), and it's not intended to be substantially more arcade-like, depending on your definition.Christopher M. Parkhttps://www.blogger.com/profile/16719365007524426389noreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-12682633485977070312011-06-21T16:38:51.152-04:002011-06-21T16:38:51.152-04:00Well...
I have to say I wasn't expecting that...Well...<br /><br />I have to say I wasn't expecting that :-)<br /><br />Quite a disappointment for me, personally. Perhaps the biggest reason is that in a top-down view, you always have the theoretical option of going around. In a side-scroller you can either backtrack out of the area or fight. Which means the focus on (and the feel of) combat is not nearly as much something the player can affect. Also, exploration in a side-scroller has a distinctly different a feel, which I've always interpreted as sort of railroading.<br /><br />I am still compelled to give AVWW a shot. Anything this experimental deserves it. And it's great that you guys have the guts to make the changes you believe to be the right ones. I'll just have to readjust my expectations to something far more arcady.unimuralnoreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-77806656539466165582011-06-21T15:24:49.485-04:002011-06-21T15:24:49.485-04:00Fair enough, and thanks for the well wishes. Sorr...Fair enough, and thanks for the well wishes. Sorry to hear that, but I know not everyone likes all the genres that we do.Christopher M. Parkhttps://www.blogger.com/profile/16719365007524426389noreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-41736094074524785982011-06-21T15:22:20.832-04:002011-06-21T15:22:20.832-04:00I'm afraid this does it for my interest in AVW...I'm afraid this does it for my interest in AVWW. I'm glad you like this style better and feel it fits, though. I'll still be following the development; best of luck.Orranisnoreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-7474933383714831422011-06-21T11:49:48.888-04:002011-06-21T11:49:48.888-04:00Fair enough! That's why we have demos, for su...Fair enough! That's why we have demos, for sure. We went into this knowing that not everybody would like the change, but that's true of any substantial change.Christopher M. Parkhttps://www.blogger.com/profile/16719365007524426389noreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-30081864132807718692011-06-21T11:48:22.235-04:002011-06-21T11:48:22.235-04:00I checked it out, and I'm only slightly more c...I checked it out, and I'm only slightly more confident. I'm sure this will do wonders for your sales though.<br /><br />We'll see how it is when the beta/demo rolls around.Lusithttps://www.blogger.com/profile/18346145918765481392noreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-15714567979891935112011-06-21T11:26:18.586-04:002011-06-21T11:26:18.586-04:00Lusit, check out this followup post to hopefully a...Lusit, check out this followup post to hopefully alleviate some of your fears: http://christophermpark.blogspot.com/2011/06/valley-without-wind-alpha-12-side-view.htmlChristopher M. Parkhttps://www.blogger.com/profile/16719365007524426389noreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-64515200166817799282011-06-21T11:24:41.646-04:002011-06-21T11:24:41.646-04:00Hmm.
I really can't get behind this. I feel ...Hmm.<br /><br />I really can't get behind this. I feel like there's been so many radical changes about the game since the beginning that much of it is different. I'm a lot less excited about this game. I mean, I'll probably still buy it, but having another side-scrolling explorer game really doesn't interest me as much as AVWW did before, especially if it's randomly generated.<br /><br />I honestly never thought games like Metroid and Zelda II were that much fun. The thing they have on this is that their levels are designed by hand, and therefore have more attention to detail. This doesn't.<br /><br />Hmm.Lusithttps://www.blogger.com/profile/18346145918765481392noreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-6122993414917865172011-06-21T11:02:31.714-04:002011-06-21T11:02:31.714-04:00Thanks! We're talking our lumps for it with s...Thanks! We're talking our lumps for it with some folks, but the positive comments definitely seem to be far outweighing the negative ones, which is a relief. :)Christopher M. Parkhttps://www.blogger.com/profile/16719365007524426389noreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-73215000966944740192011-06-21T10:52:36.574-04:002011-06-21T10:52:36.574-04:00Great call on the side view - I love that you guys...Great call on the side view - I love that you guys are brave enough to make a change of this magnitude.Shaunnoreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-47102513277990372812011-06-20T22:49:30.052-04:002011-06-20T22:49:30.052-04:00Thanks for the vote of confidence. :) I always li...Thanks for the vote of confidence. :) I always like blazing new trails, so the fact that nobody else has done exactly what I'm setting out to do is always an enormous plus and something I actually look for. If somebody else made exactly the game I want, I'll just play that game!Christopher M. Parkhttps://www.blogger.com/profile/16719365007524426389noreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-8250288084065852502011-06-20T22:28:14.519-04:002011-06-20T22:28:14.519-04:00Interesting, I can definitely empathize with how t...Interesting, I can definitely empathize with how this makes everything fall into place - I've been following AVWW since the beginning and something never felt quite right about it. Now everything seems to have come together the way it was meant to, more of a cohesive whole.<br /><br />The only downside is I'm having trouble imagining realistic settlements or a more dynamic world being portrayed in sideview. I always think of side scrollers as limited in the amount (and quality) of non hostile territory they can portray. But that's a problem I'm eagerly looking forward to seeing you all tackle!manic ropernoreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-5631400178194468422011-06-20T19:28:29.472-04:002011-06-20T19:28:29.472-04:00Thanks! Yeah, that's how we've been feeli...Thanks! Yeah, that's how we've been feeling, too -- like suddenly everything gels. We had a lot of good component parts before, but they weren't yet coming together. That in itself isn't concerning, most games don't gel until after a certain point, but given our desired timeframe for release that was getting into concerning territory. But now we're all good! :)Christopher M. Parkhttps://www.blogger.com/profile/16719365007524426389noreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-61539029162483348432011-06-20T19:24:38.262-04:002011-06-20T19:24:38.262-04:00Very cool! As I said before, the video really sold...Very cool! As I said before, the video really sold me, it all just seems to... I don't know, it all clicks together better somehow, if that makes any sense?<br /><br />At this point I just can't wait to get my grubby little hands on this game - keep up the great work!!EmperorPenguinhttps://www.blogger.com/profile/06390013149785385359noreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-60655062335979644682011-06-20T15:09:28.094-04:002011-06-20T15:09:28.094-04:00When I originally brought up the idea to do this a...When I originally brought up the idea to do this as a side scroller, one of the first things Keith mentioned was actually Terraria. At that point I'd never heard of it before, but there's a long list of games that I've played and loved that used this perspective. I'm a big Metroidvania subgenre fan, and if we're talking indie then I would first point to Cave Story and An Untitled Story rather than Terraria as being influences.<br /><br />THAT said, on May 27th it was somebody else mentioning Terraria that reminded me of the side-view idea that we'd been discussing 6 months prior. At that point I was extremely fed up with the top-down view, and so it was the right time to be reminded.<br /><br />When it comes to Terraria I've been intentionally avoiding playing it because it looks like loads of fun and I don't have time to get hooked and I don't want to start unconsciously imitating it. And, to be frank, at this stage I'm even more excited about AVWW in the first place. Keith has played it, though, and really liked it -- the first side-view game of that sort I think he's ever liked, so that's saying something.<br /><br />I think that Terraria and AVWW and Minecraft all have extremely different goals, anyhow.Christopher M. Parkhttps://www.blogger.com/profile/16719365007524426389noreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-51121971058709070902011-06-20T15:02:47.732-04:002011-06-20T15:02:47.732-04:00Alright, Chris, I have to admit I groaned a bit wh...Alright, Chris, I have to admit I groaned a bit when I read the headline, so I was skeptical going in. After watching the video, though, I think I'm sold.<br /><br />I've never been a big 2D side-scroller fan, but I've been completely hooked on Terraria and it's proved to me I can really enjoy it, given that the underlying game is interesting enough.<br /><br />I'm curious, did seeing what Terraria was able to do factor in to the decision to ultimately make the switch to the decision, or are you pretty much oblivious to that title? I know you said it's been in discussion since Christmas, but I'm curious!EmperorPenguinhttps://www.blogger.com/profile/06390013149785385359noreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-30842860346607346792011-06-20T12:22:30.486-04:002011-06-20T12:22:30.486-04:00On the animations: we'll see, but at the momen...On the animations: we'll see, but at the moment I've no plans to do more detailed animations there. We'll see, though. It's extremely low on my priority list for now, though.<br /><br />Glad you're liking the art style better!Christopher M. Parkhttps://www.blogger.com/profile/16719365007524426389noreply@blogger.comtag:blogger.com,1999:blog-5439941893980599296.post-5685243463034006192011-06-20T12:18:40.866-04:002011-06-20T12:18:40.866-04:00Wow, you took me completely by surprise with this....Wow, you took me completely by surprise with this. Side perspective definitely works better with this art style.<br /><br />Are you going to keep those one frame spell and jumping animations? They look quite out of place with the rest of the game. Maybe doing a few animations for some categories of spells would work?(touch, area of effect, projectile...)mlaskushttps://www.blogger.com/profile/04654430978155870903noreply@blogger.com